Heron Dawnwater

Elf High Life Cleric 1

Description:

5’10" 152 lbs.; Hair: Red; Eyes: Green
AL: NG; Lang: Common, Elvish, Goblin
Personality: I always note where valuables are or may be hidden
Ideal: Loyalty. I’m loyal to my friends.
Bond: I’m guilty of a terrible crime, looking for forgiveness.
Flaw: Someone is in prison because of me. I’m okay with that.

Str: 9(-1) Dex: 14(2) Con: 12(1) Int: 12(1) Wis: 16(3) Cha: 12(+1)
Size: M; Speed: 30; AC: 17; Init: +2; HP: 9/9; Hit Dice: 1d8;
Passive Wisdom: 13

Saves: WIS, CHA

Attacks:
Melee: +4 longsword (1d8 slashing, 1d10 Versatile)
Ranged: +4 light crossbow (1d8 peircing, range 80/320, ammunition, loading, two-handed)

Proficiency(+2): All Armor and Shields, Simple Weapons, Martial Weapons, dice, vehicles (land)

Skills: Perception, Insight, History, Deception, Stealth
Tools: Thieves’ tools, Dragonchess

Cleric Features:
cleric weapons and armour, heavy armour; disciple of life (+2+level hps. on healing.)

Background Feature:
Criminal Contact: You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Specialty: Pickpocket

Wizard Cantrip: Mage hand.
Cleric Cantrips: Sacred flame, spare the dying, guidance.
Cleric Spells: save DC 13; attack +5
Domain: Bless, Cure Wounds
Prepared: Guided Bolt, Cure wounds, Healing Word, Command

Equipment:
Chain Shirt*
Shield
Holy Symbol
shortsword
thieves’ tools
Priests’ pack
Crowbar
dark common clothes with a hood
belt pouch with 14gp
bedroll,
Trinket: a tiny cage with no door

Bio:

Heron Dawnwater

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